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Stray - The Sewers

This level was probably the biggest challenge I faced so far in my career since I handled pretty much all visual and LD. I worked with Swann Martin-Raget for Zurk/Torchlight GD, Mathieu Audrain for boat logic, custom props like control panels and doors were made by Maxim Dorokhov, Eyes were modelled by Viv. For the rest, I was responsible for Concept art, Modular breakdown, Level design, Modelling, Texturing, and Lighting. I cannot thank Swann enough since we had incredibly short deadline and there was so many unanswered GD questions when we took over this map. The level was supposed to be action oriented and relatively linear from the start. The awesome music by Yann was already composed and actually helped me a lot when I was trying to figure out the visual identity of the level.
(Sorry if you played the game and have Eyes/Hole phobia :'( )

Check out the other artists who worked on Stray :)
https://www.artstation.com/mukets
https://www.artstation.com/cookime
https://www.artstation.com/mayway
https://www.artstation.com/fhurtubise