Website powered by

Stray - Dead City

On Dead City, I worked on the Zurk chase sequence and the following area up to B12 flat.
For the chase sequence, I was responsible for the Map layout, Set Dressing, Lighting and first pass Zurk placement. Due to the nature of the map, it was important to work at the same time on layout, visual clarity and enemy spawns point with constant playtest to ensure proper readability and balancing, The main constraints being the starting and ending points, as well as the total sequence duration. Later on, Mathieu Audrain did the final iterations on Zurk placement, balancing and triggered lights.

For the section after the chase, I was responsible of the Map layout, Set dressing (With various degree of completion depending on the areas) and well as first pass lighting. Additional LA was done by Clara Perrissol, Additional LD by Mathieu and final lighting/postprocess by Viv and Koola.

Check out the other artists who worked on Stray :)
https://www.artstation.com/mukets
https://www.artstation.com/cookime
https://www.artstation.com/mayway
https://www.artstation.com/fhurtubise