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Forza Horizon

After graduating, I got very lucky to join a newly founded company who, at the time, was starting to work on a very secret project. Little did I know it was going to become one of racing most awesome franchises. I wish I had more screenshots from that era but it seems I was more absorbed into making liveries for my car than taking portfolio screenshots so I had to borrow some of these from Gavin Bartlett and Ben Wilson for the rally ones.
I worked on the road texturing pipeline then proceeded with the rest of the team to vertex paint about twelve jillion miles of roads :D. I worked on the main city of the map as well as many natural environments. Using mostly vegetation, We had to create interesting compositions and areas that felt unique and beautiful whether you drive a Mini or a Bugati.
I also later worked on the Rally DLC were I was responsible for one of the tracks. We had to make brand new set dressing for these track that were roughly based of existing sections of the map and create new sets of dirt and gravel textures.