Website powered by

Forza Horizon 2

Same team, new generation of console, new tech, new horizon. Once again we had to figure out a lot of new things for this game in term of tech and workflow.
At the start of the project, with Gavin Bartlett and Gareth Harwood, we worked on incorporating World machine in our new pipeline. Then I worked on asset and vista benchmarks for outsourcers and modular building creation.
In production, I worked on Tuscany and Italy/France border areas from Whitebox to Beta. This included terrain sculpting, splatmaps creation, vegetation creation and scene composition. We also did a lot of outsourcing briefs and reviews.
(Once again, I think I was too busy drifting around and did not took quality screenshots, so I had to borrow these as well)