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Allegorithmic : Various work

Since Alchemist (Now Sampler) was developed in the Lyon office where I was, I got involved in producing communication content. I made some renders in UE and Vray for the newsletter of some beta releases and was also fortunate to work on the release image that got used a bit everywhere for advertising.
Here are also some other renders and things I did for practice or other projects. See individual image descriptions for more info.
I also included a couple of renders I made as part of the SOA Academy in Italy were I was generously sent to gain more knowledge in Corona rendering and Arch-Viz related topics.

Substance Alchemist render produced as part of the launch campaign of the 1.0 version.

Substance Alchemist render produced as part of the launch campaign of the 1.0 version.

Alchemist beta newsletter image rendered in 3dsmax and Vray. With a coworker we had fun scanning the muffin. Banoffee flavor if I remember :D

Alchemist beta newsletter image rendered in 3dsmax and Vray. With a coworker we had fun scanning the muffin. Banoffee flavor if I remember :D

Render made in painter as part of a serie of tutorials I made on Substance integration in various software and renderers.

Render made in painter as part of a serie of tutorials I made on Substance integration in various software and renderers.

French Designer Patrick Jouin's Bluemoon chair rendered in Adobe Dimension as part of the same tutorial series. I modelled the chair and textured it with modified Source materials.

French Designer Patrick Jouin's Bluemoon chair rendered in Adobe Dimension as part of the same tutorial series. I modelled the chair and textured it with modified Source materials.

Experiments in Painter this time.

Experiments in Painter this time.

Couple of renders made at SOA Academy in Italy. Unlit and untextured scene was provided. Rain was made directly in Max as I decided to have a little fun trying to remember old FX knowledge. It was also fun to play with blend shaders for the wet surfaces.

Couple of renders made at SOA Academy in Italy. Unlit and untextured scene was provided. Rain was made directly in Max as I decided to have a little fun trying to remember old FX knowledge. It was also fun to play with blend shaders for the wet surfaces.

Since the raining image was a bit unusual, I also made a more traditional Arch vis lighting setup.

Since the raining image was a bit unusual, I also made a more traditional Arch vis lighting setup.

With coworker Romain Rouffet, we got to work as part of an internal Tech Jam on the first prototype proof of concept of Painter's Ivy generator. I used the rock I sculpted for the Alchemist scene to experiment on.

With coworker Romain Rouffet, we got to work as part of an internal Tech Jam on the first prototype proof of concept of Painter's Ivy generator. I used the rock I sculpted for the Alchemist scene to experiment on.

Some random Substance Designer lunchtime fun.

Some random Substance Designer lunchtime fun.